Privacy Policy
Summary
- StrikeGuess has no accounts. You never need to give us your name, email address or password to play.
- Your preferences, records and recent games are stored on your device.
- When you finish a Daily Challenge, a Survival run or an Elite round of Shoot Mode, your nickname and result appear on the public leaderboard.
- If you share a result, the game creates a challenge link: anyone with the link sees that result, and your nickname only if you choose to show it. Links expire after 30 days.
- In 1v1 matches and online tournaments, the other players see your nickname and results while the match or tournament lasts.
- We use Google Analytics to understand how the game is used.
- We do not sell your personal information, and StrikeGuess shows no ads.
Who we are
StrikeGuess is a football penalty game available at strikeguess.com and as apps for Android and iOS. It is developed and operated by StrikeGuess, the developer named on its Google Play listing; in this policy, “we” and “us” mean StrikeGuess. For privacy questions or requests, email [email protected].
Information stored on your device
The game uses your browser’s storage, or the app’s storage on your phone, to remember the following. It stays on your device unless another section of this policy says it is sent to us.
- Game preferences: sound, vibration, your Shoot Mode difficulty and the Strike Arcade reward style (milestones or draft).
- Personal records: your best score, best streak and number of games played, your first and best Daily Challenge scores for each day, and your best Survival streak.
- Challenge records: the Penalty Shootouts you played and won and your winning streaks, your best Pressure score at each difficulty, your best Risk It bank, longest run of exact reads and number of banks, your highest Penalty Ladder level, number of clears and best goal total in a clear, the Guess the Legend games you played, your best score, most exact guesses and longest exact streak, the Legend Keeper games you played, your most saves in a run and longest run of saves, and the Strike Arcade runs you played, your best score, longest strike streak and number of Golden Strike goals.
- Trophies: which trophies you have won and when, and the counts they track: how many penalties you have scored against the computer keeper, how many of them went into the top corners, your longest run of goals in one game and how many five-shot rounds you scored in full.
- Recent games: up to ten recent results, with the mode, score, date and, where relevant, the difficulty or 1v1 outcome.
- Anonymous player identifier: a random code created on your device the first time you play. It is not linked to your name, phone number or any other account.
- Nickname: the name shown on the leaderboard, in 1v1 matches and in tournaments. It starts as “PLAYER-” followed by four characters of your player identifier, and you can change it.
- 1v1 session details: while you are in a match, your room code, your player identifier for that room and a temporary reconnect token, so you can rejoin after reloading. These are kept in session storage, which is cleared when the browser or app session ends; the game also removes them when you leave the room.
- Tournament session details: while you are in a tournament, its code, your player identifier for it and a temporary reconnect token, kept in session storage in the same way and removed when you leave the tournament. The same token rejoins the tie you were playing.
Leaderboard
When you finish a Daily Challenge, a Survival run or a Shoot Mode round on Elite difficulty, the game automatically sends your result to our server so it can appear in the rankings. Penalty Shootout, Pressure, Risk It, Penalty Ladder, Guess the Legend, Legend Keeper and Strike Arcade results, and your trophies, are never sent to the leaderboard; they stay on your device unless you share a result as a challenge link (see the next section). A submission contains:
- your anonymous player identifier and nickname;
- the game mode and your score or streak, and for Shoot Mode the Elite difficulty;
- for the Daily Challenge, the challenge date, the ten zones you picked and how long the round took;
- a random submission identifier, which lets our server ignore duplicates.
Our server uses your ten Daily Challenge picks to calculate your score and does not store them. It stores the other details together with the date and time the submission arrived.
The leaderboard is public. Anyone can see each entry’s nickname, score, streak, mode, challenge date and submission time. When you open the leaderboard, the game sends your anonymous player identifier with the request so our server can mark your own entries. The server never shows any player’s identifier to anyone. Please do not use your real name or other personal information as a nickname. Changing your nickname affects future submissions; earlier entries keep the nickname they were sent with.
Challenge links
When a game ends, you can share your result. Opening Share result sends the result to our server, which makes a challenge link and the result card images for it. Nothing is sent until you open it. The game sends how the game went, and our server works out the result from it:
- the game mode and, where the mode has them, the keeper’s difficulty and the Strike Arcade reward style;
- for Take the Shot, Penalty Shootout and Pressure, which of your penalties went in (and in Pressure, which ran out of time); for the Penalty Ladder, the level you reached and your goals; for the Strike Arcade, your score, goals, shots, longest streak, Golden Strike goals and perfect rounds;
- for Guess the Shot and Survival, the striker’s shots and the zones you picked; for the Daily Challenge, its date and the zones you picked;
- whether your device counted the result as a personal best;
- your nickname, only if you tick “Show my nickname”.
Our server stores the result it worked out (for Guess the Shot and Survival, with the striker’s shots, so a friend can face the same ones), the nickname if you chose to show it, when the link was made and when it expires, and how many people have answered the challenge and how many of them beat it. It does not store your player identifier, your IP address or the zones you picked. Anyone who has the link can see the result, the nickname you chose to show and those totals, and so can the services that make link previews when the link is posted (for example WhatsApp, X or Discord). When a friend finishes a challenge, their game sends its result in the same way; our server compares it and adds it to the totals, and keeps nothing else about it.
Challenge links and their cards are deleted 30 days after they are made. Sharing a card or a link to WhatsApp, X, Instagram or another app happens on your device; we do not receive what you post there.
1v1 multiplayer
To run a 1v1 match, our server keeps these details in memory: the room code, a random player identifier for each player in the room, each player’s nickname, whether each player is connected, the zones chosen for each penalty, the score and the history of the match. It also notes the IP address the room was created from (for IPv6, only its network part), so that one network cannot keep too many rooms open. Your opponent sees your nickname and score, whether you are connected and, once both players have chosen, the zones you picked. Your choice stays hidden until both players have locked in.
A reconnect token lets you rejoin your own match. Your device keeps the token; our server keeps only a one-way (hashed) version of it.
Match details are never written to a database. They are deleted when the room closes: waiting and finished rooms close after 15 minutes, active rooms after 30 minutes without play, and a room ends if a disconnected player does not return within 45 seconds. Restarting the server also deletes every room. There are no player accounts, friend lists or chat.
Tournaments
An online tournament is a knockout of 8 or 16 players in which every tie is a 1v1 match, so everything in the previous section applies to each tie. For the tournament itself, our server keeps in memory: the tournament code, its size, which player is the host, a random player identifier and the nickname of every player, whether each player is connected, the bracket with the pairings, scores and results of every tie, and the champion. It also notes the IP address the tournament was created from (for IPv6, only its network part), which counts against the same per-network limit as 1v1 rooms. Every player in the tournament sees the other players’ nicknames, whether they are connected, the bracket and the results, including when a player left or did not return in time.
Tournament details are never written to a database. They are deleted when the tournament closes: a lobby that has not started closes after 15 minutes, a running tournament after 30 minutes without play, and a finished tournament 15 minutes after the final or as soon as every player has left. A player who does not return within 45 seconds forfeits their tie, and a lobby place is freed if the player does not return in that time.
Analytics
We use Google Analytics 4, provided by Google, to understand how people use StrikeGuess and to improve the game. It runs on the website and inside the apps, and it may collect:
- usage information, such as the pages you visit, how long you stay and which site referred you;
- device and browser information, such as the device type, operating system, browser, screen size and language;
- approximate location, such as your country or city, which Google derives from your IP address;
- game events that we send: starting a mode, finishing a game (with the mode, score or streak and difficulty, the level reached in Risk It and Penalty Ladder, the reward style in Strike Arcade, and for a tournament its size and whether you won), banking or losing a Risk It pot, clearing or failing a Penalty Ladder level, changing the Shoot Mode difficulty, sharing a result, copying an invite, creating or joining a 1v1 room, creating, joining or starting a tournament, and for challenges: opening the share dialog, making or copying a challenge link, choosing WhatsApp, X or the share sheet, downloading a card (with its format), and opening, accepting, finishing and winning a challenge (with its mode, difficulty and whether you won).
We do not include your nickname, player identifier, reconnect token, room code, tournament code, challenge link or zone choices in these events. An invite link or a challenge link is redirected before the game loads, so its room code, tournament code or challenge identifier is not part of the page address that Google Analytics records. Google processes this information under the Google Privacy Policy and explains how it uses data from sites that use its services.
Server and security information
When your device connects to StrikeGuess, our server and our network providers receive the technical information that every internet request includes, such as your IP address, your browser or app version and the time of the request. We use it to deliver the game, keep it secure and prevent abuse.
For example, our server uses the IP address of each leaderboard submission, and of each challenge link made or answered (for IPv6, only its network part), to limit how many can be sent in a short time; these records are kept in memory for about a minute. It also keeps the address each 1v1 room or tournament was created from, in memory, until that room or tournament closes. Our server logs technical error details, and our hosting and network providers may keep request logs, for operational and security purposes.
Cookies and browser storage
StrikeGuess sets a cookie of its own only when you open an invite or challenge link: sg_duel_invite holds a 1v1 room code and sg_tournament_invite a tournament code, each for two minutes, so the lobby can fill it in for you after the redirect, and sg_challenge holds a challenge identifier for a day, so the challenge page can show it. They contain nothing else and are not used for tracking. Otherwise the game uses local storage and session storage as described in “Information stored on your device”. Google Analytics sets its own cookies on strikeguess.com, such as _ga and _ga_RFYDKZSP70, to recognise returning visitors and sessions. Our network provider may also set a strictly necessary cookie to protect the site against automated abuse.
You can block or delete cookies and site data in your browser settings. The game still works, but deleting site data also resets your records.
The Android and iOS apps
The StrikeGuess apps show the game from strikeguess.com, so everything in this policy applies to them. The Android app uses the internet permission and the vibration permission for haptic feedback. The apps do not access your contacts, photos, camera, microphone, location or advertising identifier. If you use Share, your device’s share sheet sends the text or link to the app you choose; we do not receive it.
How information is shared
We do not sell your personal information, and we do not share it for advertising. We share information only:
- with Google, as our analytics provider;
- with our hosting and network providers, including Cloudflare, which delivers and protects strikeguess.com, when this is technically necessary to run the service;
- with other players, as described in the Leaderboard, Challenge links, 1v1 and Tournaments sections;
- when the law requires it, or to protect the security of StrikeGuess and its players.
These providers may process information in countries other than yours.
How long information is kept
- Information on your device: until you clear the site data for strikeguess.com or the app’s storage, or uninstall the app.
- 1v1 and tournament session details on your device: until the browser or app session ends or you leave the room or tournament.
- Leaderboard entries: on our server for as long as the rankings are kept, unless you ask us to delete them.
- 1v1 match details: in server memory until the room closes, at most about 30 minutes after the last activity.
- Tournament details: in server memory until the tournament closes, at most about 30 minutes after the last activity.
- Challenge links: on our server for 30 days after they are made, then deleted.
- Invite cookies: two minutes. Challenge cookie: one day.
- Submission and challenge rate limits: about one minute.
- Technical and security logs: as long as needed for operational and security purposes.
- Google Analytics data: according to the data retention settings of our Google Analytics property.
Children
StrikeGuess is a general-audience game. It is not specifically directed to children, and we do not knowingly collect personal information from children. The game does not ask for names, contact details or other information that directly identifies you. If you believe a child has entered personal information, for example a real name as a leaderboard nickname, contact us and we will remove it.
Your choices and requests
- Change your nickname: open the Leaderboard and edit “Your leaderboard nickname”.
- Clear the information on your device: in a browser, delete the site data for strikeguess.com in your browser settings. On Android, open Settings, then Apps, StrikeGuess, Storage and Clear data, or uninstall the app. On iOS, delete the app. This removes your records, preferences, recent games and anonymous player identifier; a new identifier is created the next time you play.
- Limit analytics: block cookies in your browser, or install the Google Analytics opt-out browser add-on.
- Delete leaderboard entries or ask about your data: email [email protected] with your nickname, the game mode and roughly when you played. Because there are no accounts, we may ask for details to find your entries. Depending on where you live, you may have other rights over your information; contact us to use them.
Security
We take reasonable steps to protect the information we handle. StrikeGuess is served over HTTPS, reconnect tokens are stored on our server only in hashed form, and submissions are checked and rate limited. No method of transmission or storage is completely secure, so we cannot guarantee absolute security.
Changes to this policy
We may update this policy when StrikeGuess changes. We will post the new version on this page and update the effective date at the top.
Contact
Privacy questions and requests: contact StrikeGuess at [email protected].